Creative teaching and learning
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Creative teaching and learning
New spaces for teaching, learning and supervision
Curated by Leona Ungerer
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Microsoft Teams is about to go 3D with VR meetings

Microsoft Teams is about to go 3D with VR meetings | Creative teaching and learning | Scoop.it

"Say hello to avatars, 3D meetings, and a change to the Microsoft Mesh platform ..."

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A beginner’s guide to augmented reality in the classroom

A beginner’s guide to augmented reality in the classroom | Creative teaching and learning | Scoop.it

"Augmented reality (AR) offers dynamic ways for students to engage with both course content and the world around them..."

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Virtual reality should acknowledge its "kids issue"

Virtual reality should acknowledge its "kids issue" | Creative teaching and learning | Scoop.it

"Always more kids are entering the VR space, and some of them are also younger than 13 years old. This is a good thing, but also a safety issue ..."

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Decoding immersive learning: What it is and how it works

Decoding immersive learning: What it is and how it works | Creative teaching and learning | Scoop.it

"Education is advancing. Diversity in teaching and learning methods is improving the accessibility of education and workplace training by encouraging students and staff to further engage with their ..."

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Ten things you need to know about augmented reality (AR) and virtual reality (VR) | teachonline.ca

Ten things you need to know about augmented reality (AR) and virtual reality (VR) | teachonline.ca | Creative teaching and learning | Scoop.it

"Another major challenge for the AR/VR device and application manufacturers is to offer low-latency displays. The errors caused by latency (speed of image to eye and speed for a new image to replace another) often lead to image lagging ..."

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Virtual reality discussion prompts for students

Virtual reality discussion prompts for students | Creative teaching and learning | Scoop.it

"Virtual Reality (VR) is a technology that becomes increasingly popular in many fields of our lives. It is most commonly known for its entertainment applications (movies and video games), which ..."

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How VR and AR can be used to support students with special needs

How VR and AR can be used to support students with special needs | Creative teaching and learning | Scoop.it

"VR and AR offer capabilities that resonate for students with special needs ..."

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Color Space is like a coloring book for VR

Color Space is like a coloring book for VR | Creative teaching and learning | Scoop.it

"Color Space is available now on Oculus Quest and Rift for $10 and adapts the timeless appeal of coloring books to the complete sensory control of VR ..."

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Using tech to bring listening comprehension to the classroom

Using tech to bring listening comprehension to the classroom | Creative teaching and learning | Scoop.it

"For many teachers, edtech translates to visuals and video. But during the edWebinar, “Voice Devices and Beyond in the Classroom,” the presenters made the case for using voice technology in schools to assist with all types of activities, from practicing math to classroom management, and more important, to improve listening comprehension skills ..."

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Ready to become a MY World 360˚ creator?

Ready to become a MY World 360˚ creator? | Creative teaching and learning | Scoop.it

"As we approach 2020—the start of a “decade of action” leading up to the 2030 deadline set for achieving the 17 Sustainable Development Goals (SDGs)—we are pleased to announce the launch of a new round of MY World 360? ..."

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VR and AR: The ethical challenges ahead | EDUCAUSE

VR and AR: The ethical challenges ahead | EDUCAUSE | Creative teaching and learning | Scoop.it

"Immersive technologies will raise new ethical challenges, from issues of access, privacy, consent, and harassment to future scenarios we are only now ..."

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A learning framework for augmented and virtual reality

A learning framework for augmented and virtual reality | Creative teaching and learning | Scoop.it

"This Augmented and Virtual Reality framework explores Extended Reality (XR), a term is used to describe AR, VR, and all realities on the mixed reality spectrum ..."

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Mobile-based education apps 

Mobile-based education apps  | Creative teaching and learning | Scoop.it

"Learn how education apps are quickly transforming the education industry. There are many benefits that students get from mobile-based education apps ..."

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Is there still time to build equity into virtual reality edtech? | EdSurge News

Is there still time to build equity into virtual reality edtech? | EdSurge News | Creative teaching and learning | Scoop.it

"Not everyone is sold on the idea that virtual reality technology could or should bring higher education into a future of avatars and holograms ..."

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How is AI being used to change higher education?  -

How is AI being used to change higher education?  - | Creative teaching and learning | Scoop.it

"How is AI Being Used to Change Higher Education? A new generation of innovations, such as VR, and other innovations will improve learning ..."

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Why AR, not VR, will be the heart of the metaverse

Why AR, not VR, will be the heart of the metaverse | Creative teaching and learning | Scoop.it

"Virtual worlds will become increasingly popular, but the true metaverse will be a future of augmented reality and it will be everywhere ..."

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Should I be worried about my child entering the metaverse?

Should I be worried about my child entering the metaverse? | Creative teaching and learning | Scoop.it

"Whilst augmented and virtual worlds offer an unlimited number of possibilities, the risks related to exposure, especially in children, are widely unknown ..."

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The Irish app letting people take 3D videos on an iPhone

The Irish app letting people take 3D videos on an iPhone | Creative teaching and learning | Scoop.it

"Volograms has developed technology that lets users create augmented reality content on a smartphone ..."

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Five steps to researching with augmented and virtual reality

Five steps to researching with augmented and virtual reality | Creative teaching and learning | Scoop.it

"Augmented and Virtual Reality for research is a bit atypical. Despite that, it is an amazingly engaging tool to gain incredible amounts of information about specific topics ..."

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The workplace of the next decade to be shaped with mixed reality technologies

The workplace of the next decade to be shaped with mixed reality technologies | Creative teaching and learning | Scoop.it

"The longer the pandemic lasts, the more we’ll get used to a “new norm.” We will continue to look for alternate ways to live, and that presents a massive opportunity for both augmented and virtual realities (AR/VR) ..."

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Twenty ways to gamify your class

Twenty ways to gamify your class | Creative teaching and learning | Scoop.it

"Games are fun. We love playing them, watching them and even creating them. But how can we bring elements of gameplay into our classroom in meaningful ways? Here are 15 ways to gamify your class. A quick way to start a conversation is by asking someone about their favorite game ..." 

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Virtual and augmented reality in education | IDDblog: instructional design tips, advice, & trends for online & distance learning | Educational Technology and Online Course Design Help

Virtual and augmented reality in education | IDDblog: instructional design tips, advice, & trends for online & distance learning | Educational Technology and Online Course Design Help | Creative teaching and learning | Scoop.it

"Kathy Sullivan gives a brief overview of some of the uses of augmented reality, virtual reality, and mixed reality in higher education ...

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Five benefits of including VR in classroom activities

Five benefits of including VR in classroom activities | Creative teaching and learning | Scoop.it

"Virtual Reality (VR) is at the forefront of development and the next step in the evolution of computerized instruction. Its ability to deliver perspective-changing content, virtual collaboration and creation are redefining education ..."

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The future of education is in 3D

The future of education is in 3D | Creative teaching and learning | Scoop.it

"5G is innovating education—creating experiences that go beyond the classroom through VR and AR technology ..."

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Future of AR and VR depends on user experience and education

Future of AR and VR depends on user experience and education | Creative teaching and learning | Scoop.it

"The future of AR and VR depends on improved awareness around the technology, as well as a better experience for the users..."

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