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Lisa Nielsen of the New York City Department of Education says teachers can use technology in the classroom to expand students’ horizons. José Antonio Bowen of Goucher Colleges says it often interferes with teaching children how to think.
Via Santiago Salazar Romero, Educational Peaks
Briefly noted: National Geographic has built a web interface that allows anyone to find any quad in the United States, and then download and print it.
Within the evolution of technology in education, Learning Analytics has reserved its position as a robust technological field that promises to empower instructors and learners in different educational fields. The 2014 horizon report (Johnson et al.,
Via juandoming
How The Activity Learning Theory Works Vygotsky’s earlier concept of mediation, which encompassed learning alongside others (Zone of Proximal Development) and through interaction with artifacts, was the basis for Engeström’s version of Activity Theory (known as Scandinavian Activity Theory). Engeström’s approach was to explain human thought processes not simply on the basis of the individual, but in the wider context of the individual’s interactions within the social world through artifacts, and specifically in situations where activities were being produced. In Activity Theory people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals. In the social world there are many artifacts, which are seen not only as objects, but also as things that are embedded within culture, with the result that every object has cultural and/or social significance. Tools (which can limit or enable) can also be brought to bear on the mediation of social interaction, and they influence both the behavior of the actors (those who use the tools) and also the social structure within which the actors exist (the environment, tools, artifacts). For further reading, here is Engeström’s own overview of 3 Generations of Activity Theory development. The first figure shows Second Generation AT as it is usually presented in the literature.
Via Gust MEES, Anne Whaits
The Internet of Everything (IoE) represents the next “world-changing” revolution, after the Industrial Revolution of 1750 – 1900, and following the Computer & Internet revolution which started in the 1950’s. It is an exciting scenario in which objects, personal devices, even animals communicate, take Intelligent decisions, and autonomous actions on their own without human interaction. This revolution will completely transform industrial sectors and the entire world, for all of us, in ways as powerful as the Industrial Revolution and even more. It is our future, and it is happening now.
How is it happening? For an Evolution of Technologies, and with a Revolution of Minds…
Learn more:
- http://www.scoop.it/t/securite-pc-et-internet/?tag=smart-TV
- http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Internet+of+Things
- http://www.scoop.it/t/securite-pc-et-internet/?tag=Internet+of+things
- http://globaleducationandsocialmedia.wordpress.com/2014/01/21/why-is-it-a-must-to-have-basics-knowledge-of-cyber-security-in-a-connected-technology-world/
Via Gust MEES
GooIf you're designing an eLearning course, you need to keep the entire process as organized as possible. Stay focused with these 10 eLearning resources.
Via Alfredo Corell
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A new initiative has been launched to provide information and support for pupils, parents and school staff into bullying and cyber bullying.
'Together Against Mobbing' is a collaboration between the education ministry and the police and offers advice on measures to help avoid bullying among children and young people.
One in every six pupils across secondary schools in Luxembourg falls victim to bullying and one in every five experiences bullying online.
As part of the project pupils from Lycée Aline Mayrisch in Luxembourg City have put together videos offering advice on how to deal with the problem and an information brochure has also been printed detailing the law, advice from police and classroom activity suggestions on the topic. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/cyberbullying-it-s-not-a-game-it-s-your-life
Via Gust MEES
A new study lends credence to what you’ve probably always suspected: social media is having a pretty negative effect on teenagers — Instagram and Snapchat being the worst culprits. The study, published today and called “Status of Mind,” was conducted by researchers for the Royal Society for Public Health in the UK. The researchers surveyed 1,479 British youths ages 14-24, asking them how they felt the different social media networks effected their mental health. They took in several factors such as body image, sleep deprivation, bullying, and self-identity. The results suggest the two worst social media networks for kids are Instagram and Snapchat, as they had terrible scores for body image, bullying, and anxiety. Twitter and Facebook weren’t much better, though. YouTube was the only one that apparently inspired more positive feelings than negative ones. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/social-media-and-its-influence
Via Gust MEES, Jon Altuna
Learning how to think about thinking can help students develop strategies for solving problems and understand tasks at hand.
Via Inma Contreras
We can be tactical in our schooling. The traditional advice on learning has been to “study hard,” in a quiet place and with the same routine, yet that doesn’t say much about what to specifically do. But pupils today can change the way they study to exploit the brain’s quirky learning processes, using the strategies revealed by memory and learning research. While that science is still maturing, “it’s at a place now where it can give you a specific tactical plan,” Carey said. . Students can tailor their preparation with techniques targeting different kinds of content or skills, and manage their schedule to optimize their time. “That’s a powerful thing, because we go through our whole lives never knowing that,” he said. . Ultimately, the value of these learning strategies isn’t just about earning better grades, Carey said. In the modern jungle of society, learning is still about surviving: For young people, it’s about sussing out what they’re good at, what rings their bell, and what they want to do with their lives. “It’s informing you of: Who am I? Where do I place my bets? Do I major in physics or do I major in architecture or design, or do I major in English? Do I belong here at all?” Carey said. Those are important decisions. “Being self-aware about what’s effective learning and how it happens, I think, gives you a real edge in making those choices.”
Learn more:
- https://gustmees.wordpress.com/2013/04/25/learn-every-day-a-bit-with-curation/ - https://gustmees.wordpress.com/2015/03/28/learning-to-learn-for-my-professional-development-i-did-it-my-way/
Via Gust MEES
Creating your own images is also an excellent tactic for re-purposing text-only content into enticing images. Here are some examples: Turn quotes into an interesting slideshow, post an event announcement on a pretty picture, place stats onto eye-catching graphs, give a blog post title some pizzaz, create an infographic about the history of your biz, create a catchy, custom featured image for a video, etc. The possibilities are endless.
To help you create images that get BuzzFeed-worthy engagement, here are 13 of our favorite and easy-to-use visual content creation tools....
- 63% of social media is made up of images according to Citrix.
- Photos account for 93% of the most engaging posts on Facebook according to Socialbakers.
- Photos get 53% more Likes, 104% more comments, and 84% more click-throughs on Facebookaccording to KissMetrics.
- On Twitter, tweets with images receive 18% more clicks, 89% more favorites, and 150% more retweets according to Buffer.
- Adding a photo URL to your tweet can boost tweets by 35% according to the Twitter Media Blog.
- Instagram currently has 300 million monthly active users and 70 million new photos are shared each day.
Via Jeff Domansky, Gust MEES
El análisis de contenido en el Diseño Instruccional para eLearning se puede realizar mediante los mapas conceptuales o mentales.
Via Alfredo Corell
If you’re anything like me, you learned how to use programs like Photoshop and Gimp out of necessity to do minor changes to photos. You might have even dabbled in some easier graphic design projects for your own website, but it takes you hours to get the image or the design looking just right and you’re left exhausted. You might even spend time looking up tutorials on how to achieve a certain effect and still have trouble re-creating it.
In short, while you do know your way around the programs like Photoshop to a certain extent, it takes you forever and there’s absolutely no way you’d call yourself a graphic designer. But then, you’re surfing around the web and you noticed some really cool infographics on things like fashion, music and food and you can’t help but wish that you could create something like that; even if it’d take you a week....
Learn more:
- http://www.scoop.it/t/21st-century-tools-for-teaching-people-and-learners/?tag=infographics
Via Jeff Domansky, Gust MEES
The Internet has by and large been a cause for good, driving economic growth across developed and emerging economies, connecting individuals and communities to previously unattainable services, and propelling innovation online, as well as offline. Today, all over the world public utilities, banks, and governments use the Internet, cloud services, and mobile technology to enhance their productivity. Unfortunately, the benefits of greater connectivity have also brought about increased information
Via Gust MEES, juandoming
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Interesting - Using #VR headsets makes the experience more immersive, but it is not required. $Learning #eLearning