Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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3 Ways to Continue Learning at Home with Technology

3 Ways to Continue Learning at Home with Technology | Education 2.0 & 3.0 | Scoop.it
A survey finds that students want to keep learning once they are home; here’s how digital tools can help.

Via paul rayner, João Greno Brogueira, miracletrain 夢想驛站
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Rescooped by Yashy Tohsaku from Eclectic Technology
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Why games are good for learning?

Why games are good for learning? | Education 2.0 & 3.0 | Scoop.it

Via Beth Dichter
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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5 Education technology trends worth implementing - Daily Genius

5 Education technology trends worth implementing - Daily Genius | Education 2.0 & 3.0 | Scoop.it
ShareTweet Figuring out what the future of education is going to look like is downright impossible. Startups have a very difficult time cracking into the education world because many schools either don’t have the money or the time to devote to integrating the best edtech tools into the classroom. So what kind of future are …

Via Elizabeth E Charles
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Free Technology for Teachers: Six Web Adventures In Science

Free Technology for Teachers: Six Web Adventures In Science | Education 2.0 & 3.0 | Scoop.it

"There are six adventures in the series including the CSI adventure. Each of the adventures is appropriate for middle school or high school use. In each adventure students take on the role of scientist to solve a crime, conduct experiments, and learn about scientific methods and processes."


Via Beth Dichter
Beth Dichter's curator insight, November 1, 2013 9:33 PM

Richard Byrne shares six science games that are available online through Rice University. The games include:

* CSI Adventure - six adventures that allow students to become forensic scientists and solve a crime.

* Cool Science Careers - students may explore five STEM-based careers. Students take an interest survey and their adventure will be guided by their interests.

* MedMyst - learn about microbiology with a focus on infectious diseases and how they spread.

* Reconstructors allows you to "gather evidence and data to solve drug-related cases." (3 games)

* Virtual Clinical Trials - become a research scientist and help develope treatments for spinal cord injuries, depression and brain injuries.

* N-Squad - "investigate the effects of alcohol on the digestive, circulatory, and nervous systems."

These games are geared to middle and high school students and these adventures are also available in Spanish!