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School is tough these days. Teachers are overburdened by teaching giant classes of kids virtually, with none of the usual resources they usually use to actually keep kids present and engaged in their work. Parents are overburdened by kids at home needing constant supervision. Ultimately, most kids just aren't self-motivated enough to succeed in virtual school. As such, it's up to parents to get a little more involved and creative.
Push your smart kid towards an interest in STEM by turning playtime into educational time. We've rounded up a few STEM kits on the market that will capture kids' imaginations and might just push them towards a career in tech entrepreneurship. Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=STEM
Via Gust MEES
LEARN from the BEST Well, after a couple of years online and checking Maker, MakerED projects on YouTube and elsewhere I encountered a LOT of projects WHICH DIDN'T work and later I found out the right addresses to follow WHERE I could say THAT's the guys to follow to make sure NOT wasting… Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO
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In computing, a visual programming language ( VPL) is any programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation.
Learning doesn't have to be a "loner" experience. Russian psychologist Lev Vygotsky suggested that knowledge is constructed through our interactions with others. MOOCs (Massive Open Online Learning) leverage our inherent social needs by bringing people together to learn the same material in a virtual group. Students can express what they're feeling and experiencing with others in a shared space, making the learning journey more enjoyable and less daunting.
As people gain confidence, they often enjoy friendly competition with fellow learners to push themselves to compete exercises and assignments. Recognition is part of our need for building self-esteem—and some courses have gamification built in to reward student accomplishments and community helpfulness. Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Social+Learning
Via Gust MEES
Play a Melody using the tone() function This example shows how to use the tone() command to generate notes. It plays a little melody you may have heard before. Hardware Required
Via Gust MEES
21 ways to unlock creative genius | #Creativity #Infographic
Research shows that hands-on learning is an effective way to teach students science. A 2009 study found that eighth-grade students who were involved in hands-on science projects demonstrated a deeper understanding of concepts than students who were taught with traditional methods such as textbook readings, lectures, and tests (Riskowski et al., 2009). Why is hands-on learning effective? We can look to neuroscience for insight. Students who participate in science experiments, instead of just observing them, have a deeper conceptual understanding of science. Through brain imaging, researchers found that physical experience activates the sensorimotor region of students' brains, which helps reinforce what they're learning (Kontra et al., 2015). If students use their hands as well as their minds, they're essentially learning twice. Learn more / En savoir plus / Mehr erfahren: https://gustmees.wordpress.com/?s=maker https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Ideas+for+makerspaces
Via Gust MEES
Vorwort zum Handbuch „Oh, wie cool! Oh, wie cool!“ hat ein 10jähriger Junge bei der offenen kreativen digitalen Werkstatt „Maker Days for Kids“1 in Bad Reichenhall im April 2015 mehrere Minuten lang immer wieder gewispert, als er seine selbstgebastelte VRBrille auf der Nase hatte und in die Tiefen der 3DWelten von Achterbahnen und JumpAndRunSpielen eintauchte. „Oh, wie schön“ dachten sicher etliche der Eltern, als sie bei der abschließenden Ausstellung die Acrylbilder bestaunten, die nicht nur aus Collagen von unterschiedlichen Materialien und Farbe entstanden sind, sondern die auch noch mit funkelnden LEDs bestückt waren. Und irritiert waren wohl die Ehrengäste bei der Abschlusspräsentation der „Maker Days for Kids“, als sie auf einmal selbst der GameController waren, mit dem ein von Kindern programmiertes Spiel gelöst werden musste. Making, also das kreative Gestalten und Selbermachen, insbesondere mit digitalen Technologien, ist aufregend und spannend. Solche MakingAktivitäten faszinieren Kinder, Jugendliche und Erwachsene. Technisches Verständnis, kreatives Problemlösen, soziales Miteinander und handwerkliches Geschick werden dabei ganz nebenbei trainiert. Keine Frage, dass es für uns galt, die Erfahrungen der „Maker Days for Kids“ aufzubereiten, zu verbreiten und auch mit Erfahrungen von anderen MakingAktiven zu ergänzen. Nach den „Maker Days for Kids“ war das der erste offene, kostenlose OnlineKurs zum „Making mit Kindern“ auf der Plattform iMooX.at im Herbst 2015. Mehr als 600 Teilnehmer/innen haben sich bis zum Februar 2016 am Kurs beteiligt. Die Projektbeschreibungen des Kurses wurden nun für dieses Handbuch ergänzt und mit weiteren Texten versehen. Learn more / En savoir plus / Mehr erfahren: https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/ https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/ http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Ideas+for+makerspaces
Via Gust MEES
“[Adolescence is] a stage of life when we can really thrive, but we need to take advantage of the opportunity,” said Temple University neuroscientist Laurence Steinberg at a Learning and the Brain conference in Boston. Steinberg has spent his career studying how the adolescent brain develops and believes there is a fundamental disconnect between the popular characterizations of adolescents and what’s really going on in their brains. Because the brain is still developing during adolescence, it has incredible plasticity. It’s akin to the first five years of life, when a child’s brain is growing and developing new pathways all the time in response to experiences. Adult brains are somewhat plastic as well — otherwise they wouldn’t be able to learn new things — but “brain plasticity in adulthood involves minor changes to existing circuits, not the wholesale development of new ones or elimination of others,” Steinberg said. The adolescent brain is exquisitely sensitive to experience,” Steinberg said. “It is like the recording device is turned up to a different level of sensitivity.” That’s why humans tend to remember even the most mundane events from adolescence much better than even important events that took place later in life. It also means adolescence could be an extremely important window for learning that sticks. Steinberg notes this window is also lengthening as scientists observe the onset of puberty happening earlier and young people taking on adult roles later in life. Between these two factors, one biological and one social, adolescence researchers now generally say the period lasts 15 years between the ages of 10 and 25. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Brain Use #Andragogy UP from 11 years: https://gustmees.wordpress.com/2015/05/13/andragogy-adult-teaching-how-to-teach-ict/
Via Gust MEES, John Rudkin, Jim Lerman
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Schools have recently had to make a sudden and seismic shift in the way they teach. As both educators and students get used to remote learning, the onus is now more on parents to support their children through homeschool, and that means parents themselves need support. At Arduino Education, we want to help you and your children by making remote learning experiences as smooth (and fun!) as possible.
Learning electronics and coding at home As parents to children aged 11-plus, learning electronics and coding with them at home may not be something you’d ever think you’d be doing. But don’t worry, it really isn’t as daunting as it sounds, and electronics and coding skills are crucial in the world your children are growing up in. Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Learning+by+doing
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THINKING CLASSROOM PHILOSOPHY IN 4 QUESTIONS What ?
Teach learners how to think and learn Discover, value and use learners' strengths and interests Combine the best new educational practices with the best traditional ones Build and enrich learning relationships Develop growth mindset characteristics and grit Why ?
Because learners need knowledge, flexible skills and grit to succeed Because future economic & life success depends on skills and creativity Because everyone learns in a unique way Because education must continually prepare learners for an exciting but uncertain future Because of Article 13a, UN Convention on the Rights of the Child How ?
By continually increasing the effectiveness of teaching By teaching for character as well as content By valuing each learner for what they do well By educating for skills, character and values as well as knowledge By preparing learners for their futures not our pasts By valuing, supporting and resourcing all educators What if...
All learners were engaged, excited and interested in their lessons? 'School' evolved to match different lifestyles and different learning styles? Teachers had time to enjoy their profession and real opportunities to thrive? There was only one initiative and it was called "Learning"? Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Soft+Skills http://peterliljedahl.com/wp-content/uploads/Building-Thinking-Classrooms-Feb-14-20151.pdf
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Welcome to the exciting world of teaching STEM (Science, Technology, Engineering, and Math) to your own kids or for charitable work. Kids are naturally curious about how things work, and with a new trend in hardware companies creating open source hardware products, it's a great time to teach kids about electronics. But modern technology can seem too complex to even begin to understand. So where do you start?
About the Robot: This robot will run on tile, wood, laminate, low cut carpet, or other smooth surfaces. As it is designed, it will not work on extremely rough surfaces such as concrete, shag or tall carpet, grass, and such. The rough cost of this robot should be less than $10. On average, about $5~7 dollars if you look. You can find the majority of these parts on Amazon, salvage from Goodwill, garage sales, or other places.. Learn more / En savoir plus / Mehr erfahren: https://gustmees.wordpress.com/?s=maker+practice http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makered http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace
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The project aims at researching the use of serious game for positive behavioural changes. Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change
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The purpose of this essay is to present a grander vision of an educational system in which technology is used not in the form of machines for processing children but as something the child himself will earn to manipulate, to extend, to apply to projects, thereby gaining a greater and more articulate mastery of the world, a sense of the power of applied knowledge and a self-confidently realistic image of himself as an intellectual agent. Stated more simply, I believe with Dewey, Montessori, and Piaget that children learn by doing and by thinking about what they do. And so the fundamental ingredients of educational innovation must be better things to do and better ways to think about oneself doing these things. I claim that computation is by far the richest known source of these ingredients. We can give children unprecedented power to invent and carry out exciting projects by providing them with access to computers, with a suitably clear and intelligible programming language and with peripheral devices capable of producing on-line real-time action. Learn more / En savoir plus / Mehr erfahren: https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/ https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/
Via Gust MEES
21 ways to unlock creative genius | #Creativity #Infographic
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